12. Multimedia¶
Section author: e8johan
Note
Last Build: December 07, 2020 at 10:50 CET
The source code for this chapter can be found in the assets folder.
The multimedia elements in the QtMultimedia makes it possible to playback and record media such as sound, video or pictures. Decoding and encoding are handled through platform-specific backends. For instance, the popular GStreamer framework is used on Linux, while DirectShow is used on Windows and QuickTime on OS X.
The multimedia elements are not a part of the Qt Quick core API. Instead, they are provided through a separate API made available by importing QtMultimedia 5.6 as shown below:
import QtMultimedia 5.6
12.1. Playing Media¶
The most basic case of multimedia integration in a QML application is for it to playback media. This is done using the MediaPlayer
element, optionally in combination with a VideoOutput
element if the source is an image or video. The MediaPlayer
element has a source
property pointing at the media to play. When a media source has been bound, it is simply a matter of calling the play
function to start playing.
If you want to play visual media, i.e. pictures or video, you must also set up a VideoOutput
element. The MediaPlayer
running the playback is bound to the video output through the source
property.
In the example shown below, the MediaPlayer
is given a file with video contents as source
. A VideoOutput
is created and bound to the media player. As soon as the main component has been fully initialized, i.e. at Component.onCompleted
, the player’s play
function is called.
import QtQuick 2.5
import QtMultimedia 5.6
Item {
width: 1024
height: 600
MediaPlayer {
id: player
source: "trailer_400p.ogg"
}
VideoOutput {
anchors.fill: parent
source: player
}
Component.onCompleted: {
player.play();
}
}
Basic operations such as altering the volume when playing media are controlled through the volume
property of the MediaPlayer
element. There are other useful properties as well. For instance, the duration
and position
properties can be used to build a progress bar. If the seekable
property is true
, it is even possible to update the position
when the progress bar is tapped. However, the position
property is read-only, instead we must use the seek
method. The example below shows how this is added to the basic playback example above.
Rectangle {
id: progressBar
anchors.left: parent.left
anchors.right: parent.right
anchors.bottom: parent.bottom
anchors.margins: 100
height: 30
color: "lightGray"
Rectangle {
anchors.left: parent.left
anchors.top: parent.top
anchors.bottom: parent.bottom
width: player.duration>0?parent.width*player.position/player.duration:0
color: "darkGray"
}
MouseArea {
anchors.fill: parent
onClicked: {
if (player.seekable) {
player.seek(player.duration * mouse.x/width);
}
}
}
}
The position
property is only updated once per second in the default case. This means that the progress bar will update in large steps unless the duration of the media is long enough, compared to the number of pixels that the progress bar is wide. This can, however, be changed through accessing the mediaObject
property and its notifyInterval
property. It can be set to the number of milliseconds between each position update, increasing the smoothness of the user interface.
Connections {
target: player
onMediaObjectChanged: {
if (player.mediaObject) {
player.mediaObject.notifyInterval = 50;
}
}
}
Todo
The code above does not have any effect on the update interval! There seems to be no media object…
When using MediaPlayer
to build a media player, it is good to monitor the status
property of the player. It is an enumeration of the possible statuses, ranging from MediaPlayer.Buffered
to MediaPlayer.InvalidMedia
. The possible values are summarized in the bullets below:
MediaPlayer.UnknownStatus
. The status is unknown.MediaPlayer.NoMedia
. The player has no media source assigned. Playback is stopped.MediaPlayer.Loading
. The player is loading the media.MediaPlayer.Loaded
. The media has been loaded. Playback is stopped.MediaPlayer.Stalled
. The loading of media has stalled.MediaPlayer.Buffering
. The media is being buffered.MediaPlayer.Buffered
. The media has been buffered, this means that the player can start playing the media.MediaPlayer.EndOfMedia
. The end of the media has been reached. Playback is stopped.MediaPlayer.InvalidMedia
. The media cannot be played. Playback is stopped.
As mentioned in the bullets above, the playback state can vary over time. Calling play
, pause
or stop
alters the state, but the media in question can also have an effect. For example, the end can be reached, or it can be invalid, causing playback to stop. The current playback state can be tracked through the playbackState
property. The values can be MediaPlayer.PlayingState
, MediaPlayer.PausedState
or MediaPlayer.StoppedState
.
Using the autoPlay
property, the MediaPlayer
can be made to attempt go to the playing state as soon as the source
property is changed. A similar property is the autoLoad
causing the player to try to load the media as soon as the source
property is changed. The latter property is enabled by default.
It is also possible to let the MediaPlayer
to loop a media item. The loops
property controls how many times the source
is to be played. Setting the property to MediaPlayer.Infinite
causes endless looping. Great for continuous animations or a looping background song.
12.2. Sound Effects¶
When playing sound effects, the response time from requesting playback until actually playing becomes important. In this situation, the SoundEffect
element comes in handy. By setting up the source
property, a simple call to the play
function immediately starts playback.
This can be utilized for audio feedback when tapping the screen, as shown below.
SoundEffect {
id: beep
source: "beep.wav"
}
Rectangle {
id: button
anchors.centerIn: parent
width: 200
height: 100
color: "red"
MouseArea {
anchors.fill: parent
onClicked: beep.play()
}
}
The element can also be utilized to accompany a transition with audio. To trigger playback from a transition, the ScriptAction
element is used.
SoundEffect {
id: swosh
source: "swosh.wav"
}
transitions: [
Transition {
ParallelAnimation {
ScriptAction { script: swosh.play(); }
PropertyAnimation { properties: "rotation"; duration: 200; }
}
}
]
In addition to the play
function, a number of properties similar to the ones offered by MediaPlayer
are available. Examples are volume
and loops
. The latter can be set to SoundEffect.Infinite
for infinite playback. To stop playback, call the stop
function.
Note
When the PulseAudio backend is used, stop
will not stop instantaneously, but only prevent further loops. This is due to limitations in the underlying API.
12.3. Video Streams¶
The VideoOutput
element is not limited to usage in combination with MediaPlayer
elements. It can also be used directly with video sources to show a live video stream. Using a Camera
element as source
and the application is complete. The video stream from a Camera
can be used to provide a live stream to the user. This stream works as the search view when capturing photos.
import QtQuick 2.5
import QtMultimedia 5.6
Item {
width: 1024
height: 600
VideoOutput {
anchors.fill: parent
source: camera
}
Camera {
id: camera
}
}
12.4. Capturing Images¶
One of the key features of the Camera
element is that is can be used to take pictures. We will use this in a simple stop-motion application. In it, you will learn how to show a viewfinder, snap photos and keep track of the pictures taken.
The user interface is shown below. It consists of three major parts. In the background, you will find the viewfinder, to the right, a column of buttons and at the bottom, a list of images taken. The idea is to take a series of photos, then click the Play Sequence button. This will play the images back, creating a simple stop-motion film.
The viewfinder part of the camera is simply a Camera
element used as source
in a VideoOutput
. This will show the user a live video stream from the camera.
VideoOutput {
anchors.fill: parent
source: camera
}
Camera {
id: camera
}
Note
For more control over the camera behaviour, for instance to control exposure or focus settings, use the exposure
and focus
properties of the Camera
object. These expose a whole range of settings made available through the CameraExposure and CameraFocus elements.
The list of photos is a ListView
oriented horizontally shows images from a ListModel
called imagePaths
. In the background, a semi-transparent black Rectangle
is used.
ListModel {
id: imagePaths
}
ListView {
id: listView
anchors.left: parent.left
anchors.right: parent.right
anchors.bottom: parent.bottom
anchors.bottomMargin: 10
height: 100
orientation: ListView.Horizontal
spacing: 10
model: imagePaths
delegate: Image {
height: 100
source: path
fillMode: Image.PreserveAspectFit
}
Rectangle {
anchors.fill: parent
anchors.topMargin: -10
color: "black"
opacity: 0.5
}
}
For the shooting of images, you need to know that the Camera
element contains a set of sub-elements for various tasks. To capture still pictures, the Camera.imageCapture
element is used. When you call the capture
method, a picture is taken. This results in the Camera.imageCapture
emitting first the imageCaptured
signal followed by the imageSaved
signal.
Button {
id: shotButton
text: "Take Photo"
onClicked: {
camera.imageCapture.capture();
}
}
To intercept the signals of a sub-element, a Connections
element is needed. In this case, we don’t need to show a preview image, but simply add the resulting image to the ListView
at the bottom of the screen. Shown in the example below, the path to the saved image is provided as the path
argument with the signal.
Connections {
target: camera.imageCapture
onImageSaved: {
imagePaths.append({"path": path})
listView.positionViewAtEnd();
}
}
For showing a preview, connect to the imageCaptured
signal and use the preview
signal argument as source
of an Image
element. A requestId
signal argument is sent along both the imageCaptured
and imageSaved
. This value is returned from the capture
method. Using this, the capture of an image can be traced through the complete cycle. This way, the preview can be used first and then be replaced by the properly saved image. This, however, is nothing that we do in the example.
The last part of the application is the actual playback. This is driven using a Timer
element and some JavaScript. The _imageIndex
variable is used to keep track of the currently shown image. When the last image has been shown, the playback is stopped. In the example, the root.state
is used to hide parts of the user interface when playing the sequence.
property int _imageIndex: -1
function startPlayback()
{
root.state = "playing";
setImageIndex(0);
playTimer.start();
}
function setImageIndex(i)
{
_imageIndex = i;
if (_imageIndex >= 0 && _imageIndex < imagePaths.count)
image.source = imagePaths.get(_imageIndex).path;
else
image.source = "";
}
Timer {
id: playTimer
interval: 200
repeat: false
onTriggered: {
if (_imageIndex + 1 < imagePaths.count)
{
setImageIndex(_imageIndex + 1);
playTimer.start();
}
else
{
setImageIndex(-1);
root.state = "";
}
}
}
12.5. Advanced Techniques¶
12.5.1. Using a Playlist¶
Since Qt 5.6 the QML multimedia API supports playlists. Simply assign a Playlist
instance to the playlist
property of your MediaPlayer
. The Playlist
element will then take care of setting the source
of the MediaPlayer
, while the play state is controlled via the player.
MediaPlayer {
id: player
playlist: Playlist {
PlaylistItem { source: "trailer_400p.ogg" }
PlaylistItem { source: "trailer_400p.ogg" }
PlaylistItem { source: "trailer_400p.ogg" }
}
}
To make the player start playing, simply set the playlist currentIndex
and tell the MediaPlayer
to start playing.
Component.onCompleted: {
player.playlist.currentIndex = 0;
player.play();
}
12.6. Summary¶
The media API provided by Qt provides mechanisms for playing and capturing video and audio. Through the VideoOutput
element and video, the source can be displayed in the user interface. Through the MediaPlayer
element, most playback can be handled, even though the SoundEffect
can be used for low-latency sounds. For capturing, or only showing a live video stream, the Camera
element is used.