7. Model-View-Delegate¶
Section author: e8johan
Note
Last Build: December 07, 2020 at 10:50 CET
The source code for this chapter can be found in the assets folder.
In Qt Quick, data is separated from the presentation through a model-view separation. For each view, the visualization of each data element is separated into a delegate. Qt Quick comes with a set of predefined models and views. To utilize the system, one must understand these classes and know how to create appropriate delegates to get the right look and feel.
7.1. Concept¶
One of the most important aspects when developing user interfaces is to keep the representation of the data separate from the visualization. For instance, a phonebook could be arranged as a vertical list of text entries or a grid of pictures of the contacts. In both cases, the data is identical: the phonebook, but the visualization differs. This division is commonly referred to as the model-view pattern. In this pattern, the data is referred to as the model, while the visualization is handled by the view.
In QML, the model and view are joined by the delegate. The responsibilies are divided as follows. The model provides the data. For each data item, there might be multiple values. In the example above, each phonebook entry has a name, a picture, and a number. The data is arranged in a view, in which each item is visualized using a delegate. The task of the view is to arrange the delegates, while each delegate shows the values of each model item to the user.
7.2. Basic Models¶
The most basic way to separate the data from the presentation is to use the Repeater
element. It is used to instantiate an array of items and is easy to combine with a positioner to populate a part of the user interface. A repeater uses a model, which can be anything from the number of items to instantiate, to a full-blown model gathering data from the Internet.
In its simplest form, the repeater can be used to instantiate a specified number of items. Each item will have access to an attached property, the variable index
, that can be used to tell the items apart. In the example below, a repeater is used to create 10 instances of an item. The number of items is controlled using the model
property. For each item, the Rectangle
containing a Text
element found inside the Repeater
item, is instantiated. As you can tell, the text
property is set to the index
value, thus the items are numbered from zero to nine.
import QtQuick 2.5
import "../common"
Column {
spacing: 2
Repeater {
model: 10
BlueBox {
width: 120
height: 32
text: index
}
}
}
As nice as lists of numbered items are, it is sometimes interesting to display a more complex data set. By replacing the integer model
value with a JavaScript array, we can achieve that. The contents of the array can be of any type, be it strings, integers or objects. In the example below, a list of strings is used. We can still access and use the index
variable, but we also have access to modelData
containing the data for each element in the array.
import QtQuick 2.5
import "../common"
Column {
spacing: 2
Repeater {
model: ["Enterprise", "Columbia", "Challenger", "Discovery", "Endeavour", "Atlantis"]
BlueBox {
width: 100
height: 32
radius: 3
text: modelData + ' (' + index + ')'
}
}
}
Being able to expose the data of an array, you soon find yourself in a position where you need multiple pieces of data per item in the array. This is where models enter the picture. One of the most trivial models and one of the most commonly used is the ListModel
. A list model is simply a collection of ListElement
items. Inside each list element, a number of properties can be bound to values. For instance, in the example below, a name and a color are provided for each element.
The properties bound inside each element are attached to each instantiated item by the repeater. This means that the variables name
and surfaceColor
are available from within the scope of each Rectangle
and Text
item created by the repeater. This not only makes it easy to access the data, it also makes it easy to read the source code. The surfaceColor
is the color of the circle to the left of the name, not something obscure as data from column i
of row j
.
import QtQuick 2.5
import "../common"
Column {
spacing: 2
Repeater {
model: ListModel {
ListElement { name: "Mercury"; surfaceColor: "gray" }
ListElement { name: "Venus"; surfaceColor: "yellow" }
ListElement { name: "Earth"; surfaceColor: "blue" }
ListElement { name: "Mars"; surfaceColor: "orange" }
ListElement { name: "Jupiter"; surfaceColor: "orange" }
ListElement { name: "Saturn"; surfaceColor: "yellow" }
ListElement { name: "Uranus"; surfaceColor: "lightBlue" }
ListElement { name: "Neptune"; surfaceColor: "lightBlue" }
}
BlueBox {
width: 120
height: 32
radius: 3
text: name
Box {
anchors.left: parent.left
anchors.verticalCenter: parent.verticalCenter
anchors.leftMargin: 4
width: 16
height: 16
radius: 8
color: surfaceColor
}
}
}
}
The contents of the repeater that is being instantiated for each item is actually what is bound to the default property, delegate
. This means that the code of example Example 01 is synonymous to the code shown below. Notice that the only difference is that the delegate
property name is spelled out explicitly in the latter.
import QtQuick 2.5
import "../common"
Column {
spacing: 2
Repeater {
model: 10
delegate: BlueBox {
width: 100
height: 32
text: index
}
}
}
7.3. Dynamic Views¶
Repeaters work well for limited and static sets of data, but in the real world, models are commonly more complex – and larger. Here, a smarter solution is needed. For this, Qt Quick provides the ListView
and GridView
elements. These are both based on a Flickable
area, so the user can move around in a larger dataset. At the same time, they limit the number of concurrently instantiated delegates. For a large model, that means fewer elements in the scene at once.
The two elements are similar in their usage. Thus, we will begin with the ListView
and then describe the GridView
with the former as the starting point of the comparison. Notice that the GridView
places a list of items into a two-dimensional grid, left-to-right or top-to-bottom. If you want to show a table of data you need to use the TableView
which is described in the Table Models section.
The ListView
is similar to the Repeater
element. It uses a model
, instantiates a delegate
and between the delegates, there can be spacing
. The listing below shows how a simple setup can look.
import QtQuick 2.5
import "../common"
Background {
width: 80
height: 300
ListView {
anchors.fill: parent
anchors.margins: 20
clip: true
model: 100
delegate: numberDelegate
spacing: 5
}
Component {
id: numberDelegate
GreenBox {
width: 40
height: 40
text: index
}
}
}
If the model contains more data than can fit onto the screen, the ListView
only shows part of the list. However, as a consequence of the default behavior of Qt Quick, the list view does not limit the screen area within which the delegates are shown. This means that delegates may be visible outside the list view and that the dynamic creation and destruction of delegates outside the list view is visible to the user. To prevent this, clipping must be activated on the ListView
element by setting the clip
property to true
. The illustration below shows the result of this (left view), compared to when the clip
property is false
(right view).
To the user, the ListView
is a scrollable area. It supports kinetic scrolling, which means that it can be flicked to quickly move through the contents. By default, it also can be stretched beyond the end of contents, and then bounces back, to signal to the user that the end has been reached.
The behavior at the end of the view is controlled using the boundsBehavior
property. This is an enumerated value and can be configured from the default behavior, Flickable.DragAndOvershootBounds
, where the view can be both dragged and flicked outside its boundaries, to Flickable.StopAtBounds
, where the view never will move outside its boundaries. The middle ground, Flickable.DragOverBounds
lets the user drag the view outside its boundaries, but flicks will stop at the boundary.
It is possible to limit the positions where a view is allowed to stop. This is controlled using the snapMode
property. The default behavior, ListView.NoSnap
, lets the view stop at any position. By setting the snapMode
property to ListView.SnapToItem
, the view will always align the top of an item with its top. Finally, the ListView.SnapOneItem
, the view will stop no more than one item from the first visible item when the mouse button or touch was released. The last mode is very handy when flipping through pages.
7.3.1. Orientation¶
The list view provides a vertically scrolling list by default, but horizontal scrolling can be just as useful. The direction of the list view is controlled through the orientation
property. It can be set to either the default value, ListView.Vertical
, or to ListView.Horizontal
. A horizontal list view is shown below.
import QtQuick 2.5
import "../common"
Background {
width: 480
height: 80
ListView {
anchors.fill: parent
anchors.margins: 20
spacing: 4
clip: true
model: 100
orientation: ListView.Horizontal
delegate: numberDelegate
}
Component {
id: numberDelegate
GreenBox {
width: 40
height: 40
text: index
}
}
}
As you can tell, the direction of the horizontal flows from the left to the right by default. This can be controlled through the layoutDirection
property, which can be set to either Qt.LeftToRight
or Qt.RightToLeft
, depending on the flow direction.
7.3.4. The GridView¶
Using a GridView
is very similar to using a ListView
. The only real difference is that the grid view places the delegates in a two-dimensional grid instead of in a linear list.
Compared to a list view, the grid view does not rely on spacing and the size of its delegates. Instead, it uses the cellWidth
and cellHeight
properties to control the dimensions of the contents delegates. Each delegate item is then placed in the top left corner of each such cell.
import QtQuick 2.5
import "../common"
Background {
width: 220
height: 300
GridView {
id: view
anchors.fill: parent
anchors.margins: 20
clip: true
model: 100
cellWidth: 45
cellHeight: 45
delegate: numberDelegate
}
Component {
id: numberDelegate
GreenBox {
width: 40
height: 40
text: index
}
}
}
A GridView
contains headers and footers, can use a highlight delegate and supports snap modes as well as various bounds behaviors. It can also be orientated in different directions and orientations.
The orientation is controlled using the flow
property. It can be set to either GridView.LeftToRight
or GridView.TopToBottom
. The former value fills a grid from the left to the right, adding rows from the top to the bottom. The view is scrollable in the vertical direction. The latter value adds items from the top to the bottom, filling the view from left to right. The scrolling direction is horizontal in this case.
In addition to the flow
property, the layoutDirection
property can adapt the direction of the grid to left-to-right or right-to-left languages, depending on the value used.
7.4. Delegate¶
When it comes to using models and views in a custom user interface, the delegate plays a huge role in creating a look. As each item in a model is visualized through a delegate, what is actually visible to the user are the delegates.
Each delegate gets access to a number of attached properties, some from the data model, others from the view. From the model, the properties convey the data for each item to the delegate. From the view, the properties convey state information related to the delegate within the view.
The most commonly used properties attached from the view are ListView.isCurrentItem
and ListView.view
. The first is a boolean indicating if the item is the current item, while the latter is a read-only reference to the actual view. Through access to the view, it is possible to create general, reusable delegates that adapt to the size and nature of the view in which they are contained. In the example below, the width
of each delegate is bound to the width
of the view, while the background color
of each delegate depends on the attached ListView.isCurrentItem
property.
import QtQuick 2.5
Rectangle {
width: 120
height: 300
gradient: Gradient {
GradientStop { position: 0.0; color: "#f6f6f6" }
GradientStop { position: 1.0; color: "#d7d7d7" }
}
ListView {
anchors.fill: parent
anchors.margins: 20
clip: true
model: 100
delegate: numberDelegate
spacing: 5
focus: true
}
Component {
id: numberDelegate
Rectangle {
width: ListView.view.width
height: 40
color: ListView.isCurrentItem?"#157efb":"#53d769"
border.color: Qt.lighter(color, 1.1)
Text {
anchors.centerIn: parent
font.pixelSize: 10
text: index
}
}
}
}
If each item in the model is associated with an action, for instance, clicking an item acts upon it, that functionality is a part of each delegate. This divides the event management between the view, which handles the navigation between items in the view, and the delegate which handles actions on a specific item.
The most basic way to do this is to create a MouseArea
within each delegate and act on the onClicked
signal. This is demonstrated in the example in the next section of this chapter.
7.4.1. Animating Added and Removed Items¶
In some cases, the contents shown in a view changes over time. Items are added and removed as the underlying data model is altered. In these cases, it is often a good idea to employ visual cues to give the user a sense of direction and to help the user understand what data is added or removed.
Conveniently enough, QML views attach two signals, onAdd
and onRemove
, to each item delegate. By connecting animations to these, it is easy to create the movement necessary to aid the user in identifying what is taking place.
The example below demonstrates this through the use of a dynamically populated ListModel
. At the bottom of the screen, a button for adding new items is shown. When it is clicked, a new item is added to the model using the append
method. This triggers the creation of a new delegate in the view, and the emission of the GridView.onAdd
signal. The SequentialAnimation
attached to the signal causes the item to zoom into view by animating the scale
property of the delegate.
When a delegate in the view is clicked, the item is removed from the model through a call to the remove
method. This causes the GridView.onRemove
signal to be emitted, triggering another SequentialAnimation
. This time, however, the destruction of the delegate must be delayed until the animation has completed. To do this, PropertyAction
element is used to set the GridView.delayRemove
property to true
before the animation, and false
after. This ensures that the animation is allowed to complete before the delegate item is removed.
import QtQuick 2.5
Rectangle {
width: 480
height: 300
gradient: Gradient {
GradientStop { position: 0.0; color: "#dbddde" }
GradientStop { position: 1.0; color: "#5fc9f8" }
}
ListModel {
id: theModel
ListElement { number: 0 }
ListElement { number: 1 }
ListElement { number: 2 }
ListElement { number: 3 }
ListElement { number: 4 }
ListElement { number: 5 }
ListElement { number: 6 }
ListElement { number: 7 }
ListElement { number: 8 }
ListElement { number: 9 }
}
Rectangle {
anchors.left: parent.left
anchors.right: parent.right
anchors.bottom: parent.bottom
anchors.margins: 20
height: 40
color: "#53d769"
border.color: Qt.lighter(color, 1.1)
Text {
anchors.centerIn: parent
text: "Add item!"
}
MouseArea {
anchors.fill: parent
onClicked: {
theModel.append({"number": ++parent.count});
}
}
property int count: 9
}
GridView {
anchors.fill: parent
anchors.margins: 20
anchors.bottomMargin: 80
clip: true
model: theModel
cellWidth: 45
cellHeight: 45
delegate: numberDelegate
}
Component {
id: numberDelegate
Rectangle {
id: wrapper
width: 40
height: 40
gradient: Gradient {
GradientStop { position: 0.0; color: "#f8306a" }
GradientStop { position: 1.0; color: "#fb5b40" }
}
Text {
anchors.centerIn: parent
font.pixelSize: 10
text: number
}
MouseArea {
anchors.fill: parent
onClicked: {
theModel.remove(index);
}
}
GridView.onRemove: SequentialAnimation {
PropertyAction { target: wrapper; property: "GridView.delayRemove"; value: true }
NumberAnimation { target: wrapper; property: "scale"; to: 0; duration: 250; easing.type: Easing.InOutQuad }
PropertyAction { target: wrapper; property: "GridView.delayRemove"; value: false }
}
GridView.onAdd: SequentialAnimation {
NumberAnimation { target: wrapper; property: "scale"; from: 0; to: 1; duration: 250; easing.type: Easing.InOutQuad }
}
}
}
}
7.4.2. Shape-Shifting Delegates¶
A commonly used mechanism in lists is that the current item is expanded when activated. This can be used to dynamically let the item expand to fill the screen to enter a new part of the user interface, or it can be used to provide slightly more information for the current item in a given list.
In the example below, each item is expanded to the full extent of the ListView
containing it when clicked. The extra space is then used to add more information. The mechanism used to control this is a state expanded
that each item delegate can enter, where the item is expanded. In that state, a number of properties are altered.
First of all, the height
of the wrapper
is set to the height of the ListView
. The thumbnail image is then enlarged and moved down to make it move from its small position into its larger position. In addition to this, the two hidden items, the factsView
and closeButton
are shown by altering the opacity
of the elements. Finally, the ListView
is setup.
Setting up the ListView
involves setting the contentsY
, that is the top of the visible part of the view, to the y
value of the delegate. The other change is to set interactive
of the view to false
. This prevents the view from moving. The user can no longer scroll through the list or change the current item.
As the item first is clicked, it enters the expanded
state, causing the item delegate to fill the ListView
and the contents to rearrange. When the close button is clicked, the state is cleared, causing the delegate to return to its previous state and re-enabling the ListView
.
import QtQuick 2.5
Item {
width: 300
height: 480
Rectangle {
anchors.fill: parent
gradient: Gradient {
GradientStop { position: 0.0; color: "#4a4a4a" }
GradientStop { position: 1.0; color: "#2b2b2b" }
}
}
ListView {
id: listView
anchors.fill: parent
delegate: detailsDelegate
model: planets
}
ListModel {
id: planets
ListElement { name: "Mercury"; imageSource: "images/mercury.jpeg"; facts: "Mercury is the smallest planet in the Solar System. It is the closest planet to the sun. It makes one trip around the Sun once every 87.969 days." }
ListElement { name: "Venus"; imageSource: "images/venus.jpeg"; facts: "Venus is the second planet from the Sun. It is a terrestrial planet because it has a solid, rocky surface. The other terrestrial planets are Mercury, Earth and Mars. Astronomers have known Venus for thousands of years." }
ListElement { name: "Earth"; imageSource: "images/earth.jpeg"; facts: "The Earth is the third planet from the Sun. It is one of the four terrestrial planets in our Solar System. This means most of its mass is solid. The other three are Mercury, Venus and Mars. The Earth is also called the Blue Planet, 'Planet Earth', and 'Terra'." }
ListElement { name: "Mars"; imageSource: "images/mars.jpeg"; facts: "Mars is the fourth planet from the Sun in the Solar System. Mars is dry, rocky and cold. It is home to the largest volcano in the Solar System. Mars is named after the mythological Roman god of war because it is a red planet, which signifies the colour of blood." }
}
Component {
id: detailsDelegate
Item {
id: wrapper
width: listView.width
height: 30
Rectangle {
anchors.left: parent.left
anchors.right: parent.right
anchors.top: parent.top
height: 30
color: "#333"
border.color: Qt.lighter(color, 1.2)
Text {
anchors.left: parent.left
anchors.verticalCenter: parent.verticalCenter
anchors.leftMargin: 4
font.pixelSize: parent.height-4
color: '#fff'
text: name
}
}
Rectangle {
id: image
width: 26
height: 26
anchors.right: parent.right
anchors.top: parent.top
anchors.rightMargin: 2
anchors.topMargin: 2
color: "black"
Image {
anchors.fill: parent
fillMode: Image.PreserveAspectFit
source: imageSource
}
}
MouseArea {
anchors.fill: parent
onClicked: parent.state = "expanded"
}
Item {
id: factsView
anchors.top: image.bottom
anchors.left: parent.left
anchors.right: parent.right
anchors.bottom: parent.bottom
opacity: 0
Rectangle {
anchors.fill: parent
gradient: Gradient {
GradientStop { position: 0.0; color: "#fed958" }
GradientStop { position: 1.0; color: "#fecc2f" }
}
border.color: '#000000'
border.width: 2
Text {
anchors.fill: parent
anchors.margins: 5
clip: true
wrapMode: Text.WordWrap
color: '#1f1f21'
font.pixelSize: 12
text: facts
}
}
}
Rectangle {
id: closeButton
anchors.right: parent.right
anchors.top: parent.top
anchors.rightMargin: 2
anchors.topMargin: 2
width: 26
height: 26
color: "#157efb"
border.color: Qt.lighter(color, 1.1)
opacity: 0
MouseArea {
anchors.fill: parent
onClicked: wrapper.state = ""
}
}
states: [
State {
name: "expanded"
PropertyChanges { target: wrapper; height: listView.height }
PropertyChanges { target: image; width: listView.width; height: listView.width; anchors.rightMargin: 0; anchors.topMargin: 30 }
PropertyChanges { target: factsView; opacity: 1 }
PropertyChanges { target: closeButton; opacity: 1 }
PropertyChanges { target: wrapper.ListView.view; contentY: wrapper.y; interactive: false }
}
]
transitions: [
Transition {
NumberAnimation {
duration: 200;
properties: "height,width,anchors.rightMargin,anchors.topMargin,opacity,contentY"
}
}
]
}
}
}
The techniques demonstrated here to expand the delegate to fill the entire view can be employed to make an item delegate shift shape in a much smaller way. For instance, when browsing through a list of songs, the current item could be made slightly larger, accommodating more information about that particular item.
7.5. Advanced Techniques¶
7.5.1. The PathView¶
The PathView
element is the most powerful, but also the most complex, view provided in Qt Quick. It makes it possible to create a view where the items are laid out along an arbitrary path. Along the same path, attributes such as scale, opacity and more can be controlled in detail.
When using the PathView
, you have to define a delegate and a path. In addition to this, the PathView
itself can be customized through a range of properties. The most common being pathItemCount
, controlling the number of visible items at once, and the highlight range control properties preferredHighlightBegin
, preferredHighlightEnd
and highlightRangeMode
, controlling where along the path the current item is to be shown.
Before looking at the highlight range control properties in depth, we must look at the path
property. The path
property expects a Path
element defining the path that the delegates follow as the PathView
is being scrolled. The path is defined using the startX
and startY
properties in combinations with path elements such as PathLine
, PathQuad
and PathCubic
. These elements are joined together to form a two-dimensional path.
Todo
do we cover the line, quad, and cubic through an illustration, or do we need a paragraph on them?
When the path has been defined, it is possible to further tune it using PathPercent
and PathAttribute
elements. These are placed in between path elements and provide more fine-grained control over the path and the delegates on it. The PathPercent
controls how large a portion of the path that has been covered between each element. This, in turn, controls the distribution of delegates along the path, as they are distributed proportionally to the percentage progressed.
This is where the preferredHighlightBegin
and preferredHighlightEnd
properties of the PathView
enters the picture. They both expect real values in the range between zero and one. The end is also expected to be more or equal to the beginning. Setting both these properties too, for instance, 0.5, the current item will be displayed at the location fifty percent along the path.
In the Path
, the PathAttribute
elements are placed between elements, just as PathPercent
elements. They let you specify property values that are interpolated along the path. These properties are attached to the delegates and can be used to control any conceivable property.
The example below demonstrates how the PathView
element is used to create a view of cards that the user can flip through. It employs a number of tricks to do this. The path consists of three PathLine
elements. Using PathPercent
elements, the central element is properly centered and provided enough space not to be cluttered by other elements. Using PathAttribute
elements, the rotation, size and z
-value is controlled.
In addition to the path
, the pathItemCount
property of the PathView
has been set. This controls how densely populated the path will be. The preferredHighlightBegin
and preferredHighlightEnd
the PathView.onPath
is used to control the visibility of the delegates.
PathView {
anchors.fill: parent
delegate: flipCardDelegate
model: 100
path: Path {
startX: root.width/2
startY: 0
PathAttribute { name: "itemZ"; value: 0 }
PathAttribute { name: "itemAngle"; value: -90.0; }
PathAttribute { name: "itemScale"; value: 0.5; }
PathLine { x: root.width/2; y: root.height*0.4; }
PathPercent { value: 0.48; }
PathLine { x: root.width/2; y: root.height*0.5; }
PathAttribute { name: "itemAngle"; value: 0.0; }
PathAttribute { name: "itemScale"; value: 1.0; }
PathAttribute { name: "itemZ"; value: 100 }
PathLine { x: root.width/2; y: root.height*0.6; }
PathPercent { value: 0.52; }
PathLine { x: root.width/2; y: root.height; }
PathAttribute { name: "itemAngle"; value: 90.0; }
PathAttribute { name: "itemScale"; value: 0.5; }
PathAttribute { name: "itemZ"; value: 0 }
}
pathItemCount: 16
preferredHighlightBegin: 0.5
preferredHighlightEnd: 0.5
}
The delegate, shown below, utilizes the attached properties itemZ
, itemAngle
and itemScale
from the PathAttribute
elements. It is worth noticing that the attached properties of the delegate only are available from the wrapper
. Thus, the rotX
property is defined to be able to access the value from within the Rotation
element.
Another detail specific to PathView
worth noticing is the usage of the attached PathView.onPath
property. It is common practice to bind the visibility to this, as this allows the PathView
to keep invisible elements for caching purposes. This can usually not be handled through clipping, as the item delegates of a PathView
are placed more freely than the item delegates of ListView
or GridView
views.
Component {
id: flipCardDelegate
BlueBox {
id: wrapper
width: 64
height: 64
antialiasing: true
gradient: Gradient {
GradientStop { position: 0.0; color: "#2ed5fa" }
GradientStop { position: 1.0; color: "#2467ec" }
}
visible: PathView.onPath
scale: PathView.itemScale
z: PathView.itemZ
property variant rotX: PathView.itemAngle
transform: Rotation {
axis { x: 1; y: 0; z: 0 }
angle: wrapper.rotX;
origin { x: 32; y: 32; }
}
text: index
}
}
When transforming images or other complex elements on in PathView
, a performance optimization trick that is common to use is to bind the smooth
property of the Image
element to the attached property PathView.view.moving
. This means that the images are less pretty while moving but smoothly transformed when stationary. There is no point spending processing power on smooth scaling when the view is in motion, as the user will not be able to see this anyway.
When using the PathView
and changing the currentIndex
programatically you might want to control the direction that the path moves in. You can do this using the movementDirection
property. It can be set to PathView.Shortest
, which is the default value. This means that the movement can be either direction, depending on which way is the closest way to move to the target value. The direction can instead be restricted by setting movementDirection
to PathView.Negative
or PathView.Positive
.
7.5.2. Table Models¶
All views discussed until now present an array of items one way or another. Even the GridView
expects the model to provide a one dimensional list of items. For two dimensional tables of data you need to use the TableView
element.
The TableView
is similar to other views in that it combines a model
with a delegate
to form a grid. If given a list oriented model, it displays a single column, making it very similar to the ListView
element. However, it can also display two-dimensional models that explicitly define both columns and rows.
In the example below, we set up a simple TableView
with a custom model exposed from C++. At the moment, it is not possible to create table oriented models directly from QML, but in the ‘Qt and C++’ chapter the concept is explained. The running example is shown in the figure below.
Before we can use the TableView
element, we must make sure that the 2.12
version of QtQuick
is imported. After that, we can set it up. In this example below, we set the rowSpacing
and columnSpacing
to control the horizontal and vertical gaps between delegates. The rest of the properties are set up as for any other type of view.
import QtQuick 2.12
TableView {
id: view
anchors.fill: parent
anchors.margins: 20
rowSpacing: 5
columnSpacing: 5
clip: true
model: tableModel
delegate: cellDelegate
}
The delegate itself can carry an implicit size through the implicitWidth
and implicitHeight
. This is what we do in the example below. The actual data contents, i.e. the data returned from the model’s display
role.
Component {
id: cellDelegate
GreenBox {
implicitHeight: 40
implicitWidth: 40
Text {
anchors.centerIn: parent
text: display
}
}
}
It is possible to provide delegates with different sizes depending on the model contents, e.g.:
GreenBox {
implicitHeight: (1+row)*10
// ...
}
Notice that both the width and the height must be greater than zero.
When providing an implicit size from the delegate, the tallest delegate of each row and the widest delegate of each column controls the size. This can create interesting behaviour if the width of items depend on the row, or if the height depends on the column. This is because not all delegates are instantiated at all times, so the width of a column might change as the user scrolls through the table.
To avoid the issues with specifying column widths and row heights using implicit delegate sizes, you can provide functions that calculate these sizes. This is done using the columnWidthProvider
and rowHeightProvider
. These functions return the size of the width and row respectively as shown below:
TableView {
columnWidthProvider: function (column) { return 10*(column+1); }
// ...
}
If you need to dynamically change the column widths or row heights you must notify the view of this by calling the forceLayout
method. This will make the view re-calculate the size and position of all cells.
7.5.3. A Model from XML¶
As XML is a ubiquitous data format, QML provides the XmlListModel
element that exposes XML data as a model. The element can fetch XML data locally or remotely and then processes the data using XPath expressions.
The example below demonstrates fetching images from an RSS flow. The source
property refers to a remote location over HTTP, and the data is automatically downloaded.
When the data has been downloaded, it is processed into model items and roles. The query
property is an XPath representing the base query for creating model items. In this example, the path is /rss/channel/item
, so for every item tag, inside a channel tag, inside an RSS tag, a model item is created.
For every model item, a number of roles are extracted. These are represented by XmlRole
elements. Each role is given a name, which the delegate can access through an attached property. The actual value of each such property is determined through the XPath query for each role. For instance, the title
property corresponds to the title/string()
query, returning the contents between the <title>
and </title>
tags.
The imageSource
property extracts the value of an attribute of a tag instead of the contents of the tag. In this case, the url
attribute of the enclosure
tag is extracted as a string. The @
is used to indicate that an attribute is requested. The imageSource
property can then be used directly as the source
for an Image
element, which loads the image from the given URL.
import QtQuick 2.5
import QtQuick.XmlListModel 2.0
import "../common"
Background {
width: 300
height: 480
Component {
id: imageDelegate
Box {
width: listView.width
height: 220
color: '#333'
Column {
Text {
text: title
color: '#e0e0e0'
}
Image {
width: listView.width
height: 200
fillMode: Image.PreserveAspectCrop
source: imageSource
}
}
}
}
XmlListModel {
id: imageModel
source: "https://www.nasa.gov/rss/dyn/image_of_the_day.rss"
query: "/rss/channel/item"
XmlRole { name: "title"; query: "title/string()" }
XmlRole { name: "imageSource"; query: "enclosure/string(@url)" }
}
ListView {
id: listView
anchors.fill: parent
model: imageModel
delegate: imageDelegate
}
}
7.5.4. Lists with Sections¶
Sometimes, the data in a list can be divided into sections. It can be as simple as dividing a list of contacts into sections under each letter of the alphabet or music tracks under albums. Using a ListView
it is possible to divide a flat list into categories, providing more depth to the experience.
In order to use sections, the section.property
and section.criteria
must be set up. The section.property
defines which property to use to divide the contents into sections. Here, it is important to know that the model must be sorted so that each section consists of continuous elements, otherwise, the same property name might appear in multiple locations.
The section.criteria
can be set to either ViewSection.FullString
or ViewSection.FirstCharacter
. The first is the default value and can be used for models that have clear sections, for example, tracks of music albums. The latter takes the first character of a property and means that any property can be used for this. The most common example being the last name of contacts in a phone book.
When the sections have been defined, they can be accessed from each item using the attached properties ListView.section
, ListView.previousSection
and ListView.nextSection
. Using these properties, it is possible to detect the first and last item of a section and act accordingly.
It is also possible to assign a section delegate component to the section.delegate
property of a ListView
. This creates a section header delegate which is inserted before any items of a section. The delegate component can access the name of the current section using the attached property section
.
The example below demonstrates the section concept by showing a list of spacemen sectioned after their nationality. The nation
is used as the section.property
. The section.delegate
component, sectionDelegate
, shows a heading for each nation, displaying the name of the nation. In each section, the names of the spacemen are shown using the spaceManDelegate
component.
import QtQuick 2.5
import "../common"
Background {
width: 300
height: 290
ListView {
anchors.fill: parent
anchors.margins: 20
clip: true
model: spaceMen
delegate: spaceManDelegate
section.property: "nation"
section.delegate: sectionDelegate
}
Component {
id: spaceManDelegate
Item {
width: ListView.view.width
height: 20
Text {
anchors.left: parent.left
anchors.verticalCenter: parent.verticalCenter
anchors.leftMargin: 8
font.pixelSize: 12
text: name
color: '#1f1f1f'
}
}
}
Component {
id: sectionDelegate
BlueBox {
width: ListView.view.width
height: 20
text: section
fontColor: '#e0e0e0'
}
}
ListModel {
id: spaceMen
ListElement { name: "Abdul Ahad Mohmand"; nation: "Afganistan"; }
ListElement { name: "Marcos Pontes"; nation: "Brazil"; }
ListElement { name: "Alexandar Panayotov Alexandrov"; nation: "Bulgaria"; }
ListElement { name: "Georgi Ivanov"; nation: "Bulgaria"; }
ListElement { name: "Roberta Bondar"; nation: "Canada"; }
ListElement { name: "Marc Garneau"; nation: "Canada"; }
ListElement { name: "Chris Hadfield"; nation: "Canada"; }
ListElement { name: "Guy Laliberte"; nation: "Canada"; }
ListElement { name: "Steven MacLean"; nation: "Canada"; }
ListElement { name: "Julie Payette"; nation: "Canada"; }
ListElement { name: "Robert Thirsk"; nation: "Canada"; }
ListElement { name: "Bjarni Tryggvason"; nation: "Canada"; }
ListElement { name: "Dafydd Williams"; nation: "Canada"; }
}
}
7.5.5. The ObjectModel¶
In some cases you might want to use a list view for a large set of different items. You can solve this using dynamic QML and Loader
, but another options is to use an ObjectModel
from the QtQml.Models
module. The object model is different from other models as it lets you put the actual visual elements side the model. That way, the view does not need any delegate
.
In the example below we put three Rectangle
elements into the ObjectModel
. However, one rectangle has a Text
element child while the last one has rounded corners. This would have resulted in a table-style model using something like a ListModel
. It would also have resulted in empty Text
elements in the model.
import QtQuick 2.0
import QtQml.Models 2.1
Rectangle {
width: 320
height: 320
gradient: Gradient {
GradientStop { position: 0.0; color: "#f6f6f6" }
GradientStop { position: 1.0; color: "#d7d7d7" }
}
ObjectModel {
id: itemModel
Rectangle { height: 60; width: 80; color: "#157efb" }
Rectangle { height: 20; width: 300; color: "#53d769"
Text { anchors.centerIn: parent; color: "black"; text: "Hello QML" }
}
Rectangle { height: 40; width: 40; radius: 10; color: "#fc1a1c" }
}
ListView {
anchors.fill: parent
anchors.margins: 10
spacing: 5
model: itemModel
}
}
Another aspect of the ObjectModel
is that is can be dynamically populated using the get
, insert
, move
, remove
, and clear
methods. This way, the contents of the model can be dynamically generated from various sources and still easily shown in a single view.
7.5.6. Models with Actions¶
Since 5.11, the ListElement
type supports the binding of Javascript functions to properties. This means that you can put functions into a model. This is very useful when building menus with actions and similar constructs.
The example below demonstrates this by having a model of cities that greet you in different ways. The actionModel
is a model of four cities, but the hello
property is bound to functions. Each function takes an argument value
, but you can have any number arguments.
In the delegate actionDelegate
, the MouseArea
calls the function hello
as an ordinary function and this results a call to the corresponding hello
property in the model.
import QtQuick 2.11
Rectangle {
width: 120
height: 300
gradient: Gradient {
GradientStop { position: 0.0; color: "#f6f6f6" }
GradientStop { position: 1.0; color: "#d7d7d7" }
}
ListModel {
id: actionModel
ListElement {
name: "Copenhagen"
hello: function(value) { console.log(value + ": You clicked Copenhagen!"); }
}
ListElement {
name: "Helsinki"
hello: function(value) { console.log(value + ": Helsinki here!"); }
}
ListElement {
name: "Oslo"
hello: function(value) { console.log(value + ": Hei Hei fra Oslo!"); }
}
ListElement {
name: "Stockholm"
hello: function(value) { console.log(value + ": Stockholm calling!"); }
}
}
ListView {
anchors.fill: parent
anchors.margins: 20
clip: true
model: actionModel
delegate: actionDelegate
spacing: 5
focus: true
}
Component {
id: actionDelegate
Rectangle {
width: ListView.view.width
height: 40
color: "#157efb"
Text {
anchors.centerIn: parent
font.pixelSize: 10
text: name
}
MouseArea {
anchors.fill: parent
onClicked: hello(index);
}
}
}
}
7.5.7. Tuning Performance¶
The perceived performance of a view of a model depends very much on the time needed to prepare new delegates. For instance, when scrolling downwards through a ListView, delegates are added just outside the view from the bottom and are removed just as they leave sight over the top of the view. This becomes apparent if the clip
property is set to false
. If the delegates take too much time to initialize, it will become apparent to the user as soon as the view is scrolled too quickly.
To work around this issue you can tune the margins, in pixels, on the sides of a scrolling view. This is done using the cacheBuffer
property. In the case described above, vertical scrolling, it will control how many pixels above and below the ListView that will contain prepared delegates. Combining this with asynchronously loading Image
elements can, for instance, give the images time to load before they are brought into view.
Having more delegates sacrifices memory for a smoother experience and slightly more time to initialize each delegate. This does not solve the problem of complex delegates. Each time a delegate is instantiated, its contents are evaluated and compiled. This takes time, and if it takes too much time, it will lead to a poor scrolling experience. Having many elements in a delegate will also degrade the scrolling performance. It simply costs cycles to move many elements.
To remedy the two latter issues, it is recommended to use Loader
elements. These can be used to instantiate additional elements when they are needed. For instance, an expanding delegate may use a Loader
to postpone the instantiation of its detailed view until it is needed. For the same reason, it is good to keep the amount of JavaScript to a minimum in each delegate. It is better to let them call complex pieced of JavaScript that resides outside each delegate. This reduces the time spent compiling JavaScript each time a delegate is created.
Note
Be aware that using a Loader
to postpone initialization does just that - it postpones a performance issue. This means that the scrolling performance will be improved, but the actual contents will still take time to appear.
7.6. Summary¶
In this chapter, we have looked at models, views, and delegates. For each data entry in a model, a view instantiates a delegate visualizing the data. This separates the data from the presentation.
A model can be a single integer, where the index
variable is provided to the delegate. If a JavaScript array is used as a model, the modelData
variable represents the data of the current index of the array, while index
holds the index. For more complex cases, where multiple values need to be provided by each data item, a ListModel
populated with ListElement
items is a better solution.
For static models, a Repeater
can be used as the view. It is easy to combine it with a positioner such as Row
, Column
, Grid
or Flow
to build user interface parts. For dynamic or large data models, a view such as ListView
, GridView
, or TableView
is more appropriate. These create delegate instances on the fly as they are needed, reducing the number of elements live in the scene at once.
The difference between GridView
and TableView
is that the table view expects a table type model with multiple columns of data while the grid view shows a list type model in a grid.
The delegates used in the views can be static items with properties bound to data from the model, or they can be dynamic, with states depending on if they are in focus or not. Using the onAdd
and onRemove
signals of the view, they can even be animated as they appear and disappear.